<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<?xml-stylesheet type="text/xsl" href="css/rss.xslt"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>rgbart</title><link>http://www.rgbart.net/</link><description>web,webdesign,flash,art</description><generator>RainbowSoft Studio Z-Blog 1.8 Arwen Build 81206</generator><language>zh-CN</language><copyright>Copyright 2009-2010 www.rgbart.net. Rights Reserved.</copyright><pubDate>Thu, 10 Jun 2010 10:03:16 +0800</pubDate><item><title>常用设计网站</title><author>a@b.com (admin)</author><link>http://www.rgbart.net/post/144.html</link><pubDate>Thu, 10 Jun 2010 10:01:45 +0800</pubDate><guid>http://www.rgbart.net/post/144.html</guid><description><![CDATA[<ol>    <li><a target="_blank" href="http://www.spunkunited.com/v2/index.html">Spunk United</a> 非常出色的杂志，里面提供的都是世界顶级设计师的专访，灵感以及文章还有更多。</li>    <li><a target="_blank" href="http://freelanceswitch.com/">FreeLance Switch</a> 这个站点上的所有资源都是开放免费的，你肯定要知道:)</li>...]]></description><category>idea</category><comments>http://www.rgbart.net/post/144.html#comment</comments><wfw:comment>http://www.rgbart.net/</wfw:comment><wfw:commentRss>http://www.rgbart.net/feed.asp?cmt=144</wfw:commentRss><trackback:ping>http://www.rgbart.net/cmd.asp?act=tb&amp;id=144&amp;key=34977d3b</trackback:ping></item><item><title>玻璃人</title><author>a@b.com (admin)</author><link>http://www.rgbart.net/post/143.html</link><pubDate>Mon, 24 May 2010 13:25:02 +0800</pubDate><guid>http://www.rgbart.net/post/143.html</guid><description><![CDATA[<p><img title="" alt="" onload="ResizeImage(this,520)" src="/upload/2010/5/201005241339110285.jpg" /></p><p>玻璃人</p>]]></description><category>work</category><comments>http://www.rgbart.net/post/143.html#comment</comments><wfw:comment>http://www.rgbart.net/</wfw:comment><wfw:commentRss>http://www.rgbart.net/feed.asp?cmt=143</wfw:commentRss><trackback:ping>http://www.rgbart.net/cmd.asp?act=tb&amp;id=143&amp;key=e149a42a</trackback:ping></item><item><title>视觉设计前瞻实用性研究（PNVD） 第三期</title><author>a@b.com (admin)</author><link>http://www.rgbart.net/post/142.html</link><pubDate>Mon, 15 Mar 2010 17:07:39 +0800</pubDate><guid>http://www.rgbart.net/post/142.html</guid><description><![CDATA[<p>PNVD如期而至，这期尤其精彩，方兄唤起你对视觉创作的欲望；三木极力推崇极简主义，用简单的元素和氛围打造一个纯粹极致的视觉场景，以及海味很有实用性的FLASH宽屏技术，让我们在震撼中学到更多，闲话不说，让我们慢慢品位吧：<br /><strong>本期特约作者：</strong>方兄，三木，海味。<br /><img alt="PNVD V3" src="/upload/2010/3/201003151712320873.jpg" /><br /><img alt="PNVD V3" src="/upload/2010/3/201003151712327455.jpg" /><br />...</p>]]></description><category>idea</category><comments>http://www.rgbart.net/post/142.html#comment</comments><wfw:comment>http://www.rgbart.net/</wfw:comment><wfw:commentRss>http://www.rgbart.net/feed.asp?cmt=142</wfw:commentRss><trackback:ping>http://www.rgbart.net/cmd.asp?act=tb&amp;id=142&amp;key=74df777f</trackback:ping></item><item><title>视觉设计前瞻实用性研究（PNVD） 第四期</title><author>a@b.com (admin)</author><link>http://www.rgbart.net/post/141.html</link><pubDate>Mon, 15 Mar 2010 17:07:39 +0800</pubDate><guid>http://www.rgbart.net/post/141.html</guid><description><![CDATA[<p>2010年的前膽期刊来的比平时稍晚了些，虎年首期前膽由Webteam三大名星坐阵，精彩不容错过，见证奇迹的时刻到了&hellip;<br /><strong>本期特约作者：</strong>柱子，妖精，老徐</p><p><img alt="" src="/upload/2010/3/201003151717265731.jpg" /><br /><img alt="" src="/upload/2010/3/201003151717271858.jpg" /><br /><img alt="" src="/upload/2010/3/201003151717301680.jpg" /><br />...</p>]]></description><category>idea</category><comments>http://www.rgbart.net/post/141.html#comment</comments><wfw:comment>http://www.rgbart.net/</wfw:comment><wfw:commentRss>http://www.rgbart.net/feed.asp?cmt=141</wfw:commentRss><trackback:ping>http://www.rgbart.net/cmd.asp?act=tb&amp;id=141&amp;key=636bc5c0</trackback:ping></item><item><title>视觉设计前瞻实用性研究（PNVD） 第二期</title><author>a@b.com (admin)</author><link>http://www.rgbart.net/post/140.html</link><pubDate>Tue, 09 Mar 2010 13:59:21 +0800</pubDate><guid>http://www.rgbart.net/post/140.html</guid><description><![CDATA[<p><img alt="PNVD V2" src="/upload/2010/3/201003091400005337.jpg" /></p>]]></description><category>idea</category><comments>http://www.rgbart.net/post/140.html#comment</comments><wfw:comment>http://www.rgbart.net/</wfw:comment><wfw:commentRss>http://www.rgbart.net/feed.asp?cmt=140</wfw:commentRss><trackback:ping>http://www.rgbart.net/cmd.asp?act=tb&amp;id=140&amp;key=f3e883aa</trackback:ping></item><item><title>视觉设计前瞻实用性研究（PNVD） 第一期</title><author>a@b.com (admin)</author><link>http://www.rgbart.net/post/139.html</link><pubDate>Tue, 09 Mar 2010 13:49:47 +0800</pubDate><guid>http://www.rgbart.net/post/139.html</guid><description><![CDATA[<p><img alt="PNVD" src="/upload/2010/3/201003091350310778.jpg" /></p>]]></description><category>idea</category><comments>http://www.rgbart.net/post/139.html#comment</comments><wfw:comment>http://www.rgbart.net/</wfw:comment><wfw:commentRss>http://www.rgbart.net/feed.asp?cmt=139</wfw:commentRss><trackback:ping>http://www.rgbart.net/cmd.asp?act=tb&amp;id=139&amp;key=0d3f2c45</trackback:ping></item><item><title>什么是阈(YU)值</title><author>a@b.com (admin)</author><link>http://www.rgbart.net/post/138.html</link><pubDate>Mon, 08 Mar 2010 15:03:09 +0800</pubDate><guid>http://www.rgbart.net/post/138.html</guid><description><![CDATA[<p>PS解释：&ldquo;阈值&rdquo;命令将灰度或彩色图像转换为高对比度的黑白图像。您可以指定某个色阶作为阈值。所有比阈值亮的像素转换为白色；而所有比阈值暗的像素转换为黑色。&ldquo;阈值&rdquo;命令对确定图像的最亮和最暗区域很有用。</p>]]></description><category>idea</category><comments>http://www.rgbart.net/post/138.html#comment</comments><wfw:comment>http://www.rgbart.net/</wfw:comment><wfw:commentRss>http://www.rgbart.net/feed.asp?cmt=138</wfw:commentRss><trackback:ping>http://www.rgbart.net/cmd.asp?act=tb&amp;id=138&amp;key=1d2f8fc1</trackback:ping></item><item><title>birell</title><author>a@b.com (admin)</author><link>http://www.rgbart.net/post/137.html</link><pubDate>Mon, 08 Mar 2010 11:36:44 +0800</pubDate><guid>http://www.rgbart.net/post/137.html</guid><description><![CDATA[<p><img title="" alt="" onload="ResizeImage(this,520)" src="/upload/2010/1/birell.jpg" /></p>]]></description><category>work</category><comments>http://www.rgbart.net/post/137.html#comment</comments><wfw:comment>http://www.rgbart.net/</wfw:comment><wfw:commentRss>http://www.rgbart.net/feed.asp?cmt=137</wfw:commentRss><trackback:ping>http://www.rgbart.net/cmd.asp?act=tb&amp;id=137&amp;key=86dcef03</trackback:ping></item><item><title>苹果产品设计流程揭密</title><author>a@b.com (admin)</author><link>http://www.rgbart.net/post/136.html</link><pubDate>Thu, 25 Feb 2010 10:46:44 +0800</pubDate><guid>http://www.rgbart.net/post/136.html</guid><description><![CDATA[<p>感谢jeff gao的投递<br />　　苹果的产品设计,界面设计，UI设计一向为全球用户和工业设计业内人士所瞩目，究竟在苹果公司内部进行着怎样的设计流程也令人好奇。日前在SXSW（西南偏南电影、音乐和互动媒体节）上，苹果高级工程经理Michael Lopp介绍了苹果的产品设计流程：<br /><br /><strong>精细雕琢的设计原型</strong><br /><br />　　和其他公司设计师仅仅制作粗糙的模型不同，苹果设计师制造的模型精细到了每个细节。虽然这会大大增加工作量，也延长了设计完成的时间。但这一措施也避免了未来因设计模糊不清导致的麻烦。<br />...</p>]]></description><category>idea</category><comments>http://www.rgbart.net/post/136.html#comment</comments><wfw:comment>http://www.rgbart.net/</wfw:comment><wfw:commentRss>http://www.rgbart.net/feed.asp?cmt=136</wfw:commentRss><trackback:ping>http://www.rgbart.net/cmd.asp?act=tb&amp;id=136&amp;key=f93044bc</trackback:ping></item><item><title>欧尼斯</title><author>a@b.com (admin)</author><link>http://www.rgbart.net/post/135.html</link><pubDate>Thu, 28 Jan 2010 10:41:35 +0800</pubDate><guid>http://www.rgbart.net/post/135.html</guid><description><![CDATA[<p>一个卖男装的项目,什么资料也没有.</p><p><img title="" alt="" onload="ResizeImage(this,520)" src="/upload/2010/1/201001281042232361.jpg" /></p><p>...</p>]]></description><category>work</category><comments>http://www.rgbart.net/post/135.html#comment</comments><wfw:comment>http://www.rgbart.net/</wfw:comment><wfw:commentRss>http://www.rgbart.net/feed.asp?cmt=135</wfw:commentRss><trackback:ping>http://www.rgbart.net/cmd.asp?act=tb&amp;id=135&amp;key=8873a00d</trackback:ping></item></channel></rss>
